CAPCOM · Swordplay action · September 4, 2026 · September 2026

Onimusha: Way of the Sword Wiki

Miyamoto Musashi walks into an early-Edo Kyoto twisted by Malice, an Oni Gauntlet locked to his arm, and a city full of Genma that will not wait. Review embargoes lifted on 31 August: Metacritic sits at 86, OpenCritic at 86, IGN scored 10/10, and gamescom awarded Best Gameplay plus Best PlayStation Game. Launch is 4 September 2026 — North America can start the evening of the 3rd. This wiki stays with Capcom, the demo, and named reviews. It does not invent trophy lists or composer credits.

Onimusha: Way of the Sword
Official key art

Release

September 4, 2026

Developer

CAPCOM

Engine

RE Engine

Platforms

PS5 · Xbox · Switch 2 · PC

Length

About 20 hours

Critics

Metacritic 86 · OpenCritic 86

Launch countdown

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Onimusha: Way of the Sword — 6th Trailer: The Challenges That Await
Onimusha: Way of the Sword — Kiyomizu-dera
Onimusha: Way of the Sword — Oni Gauntlet Onimusha: Way of the Sword

Frequently asked questions

When does Onimusha: Way of the Sword come out?

CAPCOM locked a worldwide street date of September 4, 2026 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2 and PC. North America can start the evening of September 3 (9 p.m. PDT / midnight EDT). Steam may show September 3 because of time zones. See the launch-times page.

What are the review scores?

As of early September 2026 Metacritic is 86 (generally favorable) and OpenCritic is 86 with about 95 percent of critics recommending. IGN scored 10/10. Common praise is the sword; common criticism is campaign pacing. Details on the review page.

Is there a free demo?

Yes. A playable demo launched in June 2026 on PS5, Xbox and PC, then expanded with the Oni Refuge and boss Daidara. A Switch 2 demo followed. Completing it unlocks the Kubi Akari charm in the full game; save progress itself does not carry over.

Is Onimusha: Way of the Sword a Soulslike?

No. Director Satoru Nihei has said outright that it is not a Soulslike and not an open world. Difficulty options exist, missed parries usually collapse into a normal block, and the design goal is readable sword clashes rather than attrition.

Who do you play as?

Miyamoto Musashi, modelled after actor Toshiro Mifune after a two-year negotiation with Mifune Productions. He arrives in Kyoto to prove he has no equal with a blade, then becomes bound to the Oni Gauntlet.

How long is the campaign?

CAPCOM has described a roughly 20-hour single-player campaign. Side paths and open pockets exist inside a mostly linear structure.